
7th grade
Check this page weekly to ensure that you have everything ready for your next computer class. This will help you get the most out of the coursework and also to be prepared to get your work done in class on time.
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Welcome Back!
Welcome to 7th Grade
August 20, 2026 (week 1)
Acceptable Use Policy and Orientation
We will start class by reviewing the Diocesan's Acceptable Use Policy along with my classroom procedures/policy. We will do this by viewing a PowerPoint presentation. Students will be given time to play any of the games on the computer if time permits. They may not go online!!!
August 28, 2026 (week 2)
Internet Safety, (7 weeks)
Students will start class by typing for 10 minutes. They will go to to typingweb page and log in to their accounts with the account information they have been supplied.
Students will work on the following NSTeens videos and related worksheets for the next weeks. They will download the related worksheet and work their way through the videos completing it as they progress.
Cyberbullying
CyberBullying
Terrible Text
Broken Friendship
You Can’t Take it Back
Emails, IM Chatroom
Tracking Theresa
Six Degrees of Information
Online Gaming
Gaming
Attitude Overdrive
Predators (2 worksheets, Predators and Meeting Offline)
Survivor Diaries
Meeting Offline
Amy's Choice
Friend or Fake?
Social Networking (2 worksheets, Social Networking and 2 Kinds of Stupid)
Social Networking
Post to be Private
Two Kinds of Stupid
Split Decisions
Revealing Too Much
Information Travels
Mike-Tosis
Offline Consequences
Profile Penalty
Sexting New!
Your Photo Fate
Sextortion
Deepfake Awareness New for 2026-27 school year Add unit to Google Classroom
Interactive unit, about 30 minutes
Original email from Officer Dan in Officer Dan SRO folder in email
November 2, 2026 (week 9) Or add back calendar project also 5 weeks (22-23)
Lesson on AI (5 weeks)
Week 1:
Lesson 1: AI in Real Life. Open AI Activities and Reflections below. Watch the video linked in the worksheet you opened
Lesson 2 (15 points): Explore Quick Draw! Watch the video linked in the AI Activities and Reflections worksheet you opened. Complete the 6 drawings in Quick draw. Check out the drawings the computer didn't guess. Respond to the 3 questions in the worksheet.
Lesson 3 (15 points): Explore a Typical Day Using Artificial Intelligence. Watch the video linked in the AI Activities and Reflections worksheet you opened. Respond to the question in the worksheet.
Week 2:
Lesson 4 (15 points): Discover Some Challenges of Artificial Intelligence. Watch the video linked in the AI Activities and Reflections worksheet you opened. Respond to the question in the worksheet.
Lesson 5 (20 points): Start Your Presentation. Use the blank presentation linked in this assignment to complete the requirements of this lesson. You do not need to add the link to your presentation once you've completed the requirements.
Open the presentation attached to this assignment. Add a title and 3 more slides. Change the layout on each new slide to “Title Only”. Type one word from your chosen theme on each slide.
Lesson 6 (15 points): Use AutoDraw in Your Presentation. Watch the video linked in the AI Activities and Reflections worksheet you opened. Add the requested pictures to your presentation.
Open a new tab and navigate to autodraw.com (linked in this assignment)
Draw the first word from your presentation.
Choose the image you like best.
Download the drawing or copy and paste it into your presentation.
Repeat the process for your other words.
Week 3:
Lesson 7 (20 points): Use Google Translate to Translate Your Words. Watch the video linked in the AI Activities and Reflections worksheet you opened. Add the translations to your presentation.
Open a new tab and navigate to translate.google.com(linked in this assignment)
Choose a language with pronunciations to translate your words into.
Type the first word in your presentation into Google Translate.
Copy and paste the translation into your presentation.
Repeat the process for your other words. Add your selected language to title slide
Lesson 8 (45 points): Link the Translations. Watch the video linked in the AI Activities and Reflections worksheet you opened. Add pronunciations to your presentation, and create links between the slides.
Link the first drawing in your presentation to the next slide.
Link the translation of your first word to the previous slide.
Add a link to the pronunciation of your first word in Google Translate.
Repeat the process for your other words.
Lesson 9: Discover AI in Daily Life Wrap-Up. Watch the video linked in the AI Activities and Reflections worksheet you opened.
Week 4:
Extension A (20 points): Create Your Own Song with Blob Opera. Watch the video linked in the AI Activities and Reflections worksheet you opened. Copy the link to your created song into the worksheet.
Extension B (25 points): Play a Word Association Game in Semantris. Watch the video linked in the AI Activities and Reflections worksheet you opened. Add your score for both the Arcade and the Blocks. In the worksheet, respond to the 3 ways Semantris helps you learn.
Week 5:
Extension C (20 points): Write a Poem Using Verse by Verse. Watch the video linked in the AI Activities and Reflections worksheet you opened. Copy and paste the poem you created into your worksheet.
Extension D (15 points): Add a Colorful Scene to Your Title Slide. Use AutoDraw to create a scene with at least 3 picture and add it to your presentation (which is attached to this assignment.)
January 5, 2026 (week 14)
Creating Apps with Glide (5 weeks)
February 11, 2026 (Week 18)
Computer Science Discovery
Interactive Animations and Games
You will be working on coding Interactive Animations and Games. We will be using a version of Javascript. Please click on the Code.org link and click on your name.
You will skip lessons 1 & 2 and start with lesson 3. .
I will have you complete a certain number of lesson each week so that we may finish the unit by the end of the year.
Unit 3: Drawing in Game Lab (3 weeks)
Vocabulary:
Bug - Part of a program that does not work correctly.
Debugging - Finding and fixing problems in an algorithm or program.
Program - An algorithm that has been coded into something that can be run by a machine.
Code: (x-axis, y-axis, width, height)
fill(color);
ellipse(x,y,w,h);
rect(x,y,w,h);
Reminder to turn the 'grid' on for each lesson.
I will be adding to this page as we progress through the lessons
March 11, 2026, (week 21)
Unit 4: Shapes and Parameters (3 weeks)
Vocabulary:
Parameter - An extra piece of information passed to a function to customize it for a specific need
Code: (x-axis, y-axis, width, height)
background(color);
ellipse(x,y,w,h);
rect(x,y,w,h);
April 17, 2026, (week 24)
Unit 5: Variables (3 weeks)
How can we use variables to store information in our programs? This lesson introduces variables as a way to label a number in a program or save a randomly generated value. The class begins the lesson with a very basic description of the purpose of a variable and practices using the new blocks, then completes a level progression that reinforces the model of a variable as a way to label or name a number.
Vocabulary:
Variable - A label for a piece of information used in a program.
Code: var
May 13, 2026 (week 27)
Unit 6: Random Numbers (2 weeks)
How can we make our programs behave differently each time they are run?** Students are introduced to the randomNumber() block and how it can be used to create new behaviors in their programs. They then learn how to update variables during a program, and use those skills to draw randomized images.
Code: randomNumber(min,max)
Updated July 15, 2026

