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7th grade

 

 

 

 

 

Check this page weekly to ensure that you have everything ready for your next computer class. This will help you get the most out of the coursework and also to be prepared to get your work done in class on time.

TypingWeb log in. Click on log in at the top right. Enter your username (first letter of your first name, your last name and your library number) and password Library number and 000)

Typingweb self join link: typing.com/join#7thgradeclassof2026

New: Please log into your gmail accounts to access Google Classroom;

 

214: Your classroom code is 6dgq542

215: Your classroom code is o32yj6w

216: Your classroom code is cacvo6a

I will be communicating with you via this method.

October 24, 2024 (week 8)

Lesson on AI (5 weeks)


Week 1:
Lesson 1: AI in Real Life. Open AI Activities and Reflections below. Watch the video linked in the worksheet you opened

Lesson 2 (15 points): Explore Quick Draw! Watch the video linked in the AI Activities and Reflections worksheet you opened. Complete the 6 drawings in Quick draw. Check out the drawings the computer didn't guess. Respond to the 3 questions in the worksheet.

Lesson 3 (15 points): Explore a Typical Day Using Artificial Intelligence. Watch the video linked in the AI Activities and Reflections worksheet you opened.  Respond to the question in the worksheet.

Week 2:
Lesson 4 (15 points): Discover Some Challenges of Artificial Intelligence. Watch the video linked in the AI Activities and Reflections worksheet you opened.  Respond to the question in the worksheet.

Lesson 5 (20 points): Start Your Presentation. Use the blank presentation linked in this assignment to complete the requirements of this lesson. You do not need to add the link to your presentation once you've completed the requirements.

Open the presentation attached to this assignment. Add a title and 3 more slides. Change the layout on each new slide to “Title Only”. Type one word from your chosen theme on each slide.

Lesson 6 (15 points): Use AutoDraw in Your Presentation. Watch the video linked in the AI Activities and Reflections worksheet you opened.  Add the requested pictures to your presentation.

Open a new tab and navigate to autodraw.com (linked in this assignment)


Draw the first word from your presentation.


Choose the image you like best.


Download the drawing or copy and paste it into your presentation.


Repeat the process for your other words.

Week 3:
Lesson 7
 (20 points): Use Google Translate to Translate Your Words. Watch the video linked in the AI Activities and Reflections worksheet you opened.  Add the translations to your presentation.

Open a new tab and navigate to translate.google.com(linked in this assignment)


Choose a language with pronunciations to translate your words into.


Type the first word in your presentation into Google Translate.


Copy and paste the translation into your presentation.


Repeat the process for your other words. Add your selected language to title slide

Lesson 8 (45 points): Link the Translations. Watch the video linked in the AI Activities and Reflections worksheet you opened. Add pronunciations to your presentation, and create links between the slides.

Link the first drawing in your presentation to the next slide.


Link the translation of your first word to the previous slide.


Add a link to the pronunciation of your first word in Google Translate.


Repeat the process for your other words.

Lesson 9: Discover AI in Daily Life Wrap-Up. Watch the video linked in the AI Activities and Reflections worksheet you opened.

Week 4:
Extension A (20 points)
: Create Your Own Song with Blob Opera. Watch the video linked in the AI Activities and Reflections worksheet you opened. Copy the link to your created song into the worksheet.

Extension B (25 points): Play a Word Association Game in Semantris. Watch the video linked in the AI Activities and Reflections worksheet you opened. Add your score for both the Arcade and the Blocks. In the worksheet, respond to the 3 ways Semantris helps you learn.

Week 5:
Extension C
 (20 points): Write a Poem Using Verse by Verse. Watch the video linked in the AI Activities and Reflections worksheet you opened. Copy and paste the poem you created into your worksheet.

Extension D (15 points): Add a Colorful Scene to Your Title Slide. Use AutoDraw to create a scene with at least 3 picture and add it to your presentation (which is attached to this assignment.)
 

January 7, 2025 (week 14)
Creating Apps with Glide (5 weeks)

I've created a blank google sheet for your information for your app in Google Classroom. See sample below.

 

 

 

 

 

 

 

 

​You may select any category that you would like to create an app with. We will add 4 categories for starters with 3 additional informational columns. You will add an image link and an additional informational link to each category.

gmail accounts

Log in:2020firstnamelastname@saint-albert.org
Password: Google + library number

Category Examples: Desserts, Restaurants, Dance (types), sports, high school (different amenities), places to visit, things to do this summer, books to read, vacation spot, hobbies,... Feel free to select a topic different from what I have listed but have it approved by me first.

I have created a blank spreadsheet for you to use for your app. It is under 'your work' in Google Classroom.

You will need to use CHROME for the glide app. Go to the Glide website and click on sign in at the bottom left. You will need to sign up with your google account. Click on 'OK' to allow access to your google account. You may have to click on your google email account to finish signing in.

Select 'New App' from the navigation bar on the left. This will pull up your Google sheets. Click on the correct file and click on 'select' in the bottom left. Start by titling your app under the 'navigation' tab on the left menu. You may go to 'settings' to name your file and to also select a picture to upload for your icon. You may also select either dark or light theme.

Now select 'screen' on the left navigation bar to work on the 'properties'. Select your title, detail and image. These will be the headings you set up on your Google sheet. You may select which layout you'd like.

You may 'edit sheet' to correct, change or add to your google sheet. Don't forget to click on 'Reload sheet' if you make any changes.

When you are finished with your app, click on 'share app' in the left navigation bar. Scroll down and click on the web address below your name on the bottom right. You can now either share with the web address or the created QR code. Go ahead and scan it with your QR code scanner on your iPad and see what happens. You may also copy and share the URL to view your app in a browser. If the 'share app' link is 'ghosted' in the navigation bar, just click on open app and you will have the same results (only you will have to copy the URL from the web address bar.

​Now that you've created your first app, go back and edit your Google sheet and add more content 

 

February 21, 2025 (Week 19)

Computer Science Discovery
Interactive Animations and Games

You will be working on coding Interactive Animations and Games. We will be using a version of Javascript. Please click on the Code.org link and click on your name.

 

You will skip lessons 1 & 2 and start with lesson 3. .

 

I will have you complete a certain number of lesson each week so that we may finish the unit by the end of the year.

Unit 3: Drawing in Game Lab (2 weeks)

Vocabulary:

  Bug - Part of a program that does not work correctly.
  Debugging - Finding and fixing problems in an algorithm or program.
  Program - An algorithm that has been coded into something that can be run by a machine.

Code: (x-axis, y-axis, width, height)

  fill(color);
  ellipse(x,y,w,h);
  rect(x,y,w,h);

Reminder to turn the 'grid' on for each lesson.

I will be adding to this page as we progress through the lessons

March 12, 2025, (week 21)
Unit 4: Shapes and Parameters (3 weeks)


Vocabulary:

  Parameter - An extra piece of information passed to a function to customize it for a specific need

Code: (x-axis, y-axis, width, height)

  background(color);
  ellipse(x,y,w,h);
  rect(x,y,w,h);

April 8, 2025, (week 24)

Unit 5: Variables (3 weeks)
 

How can we use variables to store information in our programs? This lesson introduces variables as a way to label a number in a program or save a randomly generated value. The class begins the lesson with a very basic description of the purpose of a variable and practices using the new blocks, then completes a level progression that reinforces the model of a variable as a way to label or name a number.

 

Vocabulary:

 

Variable - A label for a piece of information used in a program.

Code: var
 

May 14, 2025 (week 27)

Unit 6: Random Numbers (2 weeks)
 

How can we make our programs behave differently each time they are run?** Students are introduced to the randomNumber() block and how it can be used to create new behaviors in their programs. They then learn how to update variables during a program, and use those skills to draw randomized images.

 

Code: randomNumber(min,max)

Last updated: September 10, 2024

Glide Spreadsheet.png
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